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Howewer, if Europe, the game switches to 'Puzzle Bobble'. For Nintendo DS, you can use the ROM icon instead of the title screen image. The special 'syscard3P.pce' file MUST be in the 5.app file before packing in order to work, otherwise the game won't work. Example: In USA, the game 'Puzzle Bobble' switches to 'Bust-A-Move'. We use optional third-party analytics cookies to understand how you use so we can build better products. The palette returns to normal when the character isn't moving. Works with very minor graphical glitches. The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. We use essential cookies to perform essential website functions, e.g. HUD (life bar) jumps up and down when your character moves. The rom that locks 'Sonic the Hedgehog 3' to 'Sonic & Knuckles' has an issue that the SRAM (save file) won't save correctly in the Wii Emulator. Number buttons, used for choose what controls use, doesn't work.
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Crashes when shows the 'Nintendo 64' logo. The 'SNK NeoGeo AES' & 'SNK NeoGeo MVS' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. To make the game use a 3 button controller, add this setting to the config file: _6b='0'. If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work. Starts with a black screen, however it doesn't freeze the Wii. This is a program that allows you to inject games into the Virtual Console of the Wii U. Replaces the use of NUSPacker.jar in favor of CNUSPacker.exe. A collection of Wii banners (.bnr) A collection of WiiWare banners (.bnr) A collection of injected VC banners (GCN, NDS, N64, etc.) File type *.fam is the same as *.nes files are can be used as well. There's a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports. Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems.
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There is a lot of slowdown during the main game. Glitches in title and character selection screen.
Save wii vc wads to nand Pc#
Remember some TurboGrafx-16 / PC Engine HuCard games doesn't work in Bomberman '93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator. They MUST be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. Change the speed emulation, 60 FPS (for NTSC games) or 50 FPS (for PAL games). File types types '.gen' or '.md' are the same as '.bin' files so they can be used as well. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC. Crashes about ten seconds after controller screen. ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM. , Extract all the 5.app contents using HowardC's U8 Tool. Black screen after pressing start on the title screen. You can change the Virtual Console settings. The original game uses 'Serial EEPROM' to save data, which the Wii Emulator does not support. An icon used to represent a menu that can be toggled by interacting with this icon. Looks like it is trying to cause image burn after death. Works perfectly with some very minor glitches. The 'Hit Points Restoration Hack' can be applied: Add this setting to the config file to load the Japanese title 'Rumble Kids' (setting the emulator's country to 'Japan'): console.machine_country='jp', Add this setting to the config file to run the game in English: console.machine_country='us', Add this setting to the config file to run the game in Japanese: console.machine_country='jp'. 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1). The hack modifies the rom so it saves in 'SRAM', which the Wii Emulator supports. Compatibility list for Wii U Wii Injection. Useful if you just want to edit some option of the Virtual Console without modifying anything else.
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Fix a bug where the short name was always used as a long name. It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. Story Mode letters doesn't show, but letters in game shows. This project started as a small request and template sharing thread over gbatemp, it eventually grow into a big project which goal is set a standart for Wii U injection, now it adds practically all injectable console templates.
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